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Level Design

Raiders

Raiderz is a 3 versus 3 first person shooter game where the goal is to collect 3 energy orbs and prevent the opposed team to do the same thing.

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Level design

Here is the actual map of the game, 2 color side for teams 1 & 2 (blockout view).

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Metrics movement

Movement on playground is made to be faster while wallrunning instead of just running on the ground.

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The map have 3 differents level

- Ground (0 meters)

- Level 1 (4 meters)  

- Level 2 (8 meters)

And 12 meters but its the roof and it can't be reachable by the player.

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Every levels are not reachable from the ground, the player need to use wallrun to each them(Climbing is helping).

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Point of interest

Instead of the map wich look like a maze, the main point of interest is the energy point and it is more open because of the interest, players need to stay during a certain time on it to get the energy

Point of interest

These points need to be more open with some line of shooting and enhanced the contest as much as possible.

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Point of interest

Heal Sphere

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Heal sphere is healing when you touch it, it create a cloud which can heal other player.
when they overlapp it, its not during a lot of time.

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Base and spawn

Spawn and Protection

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The gate of the spawn is blocked when you go through(exterior to interior).

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Landmark

The map have 3 differents landmarks to help players find their way around the map

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Quarry

Watterfall

Kyanite

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