
Parkour Game
Here, I'm going to introduce you to a basic school project that turned into a little project that I really enjoyed working on. As a Level Designer, I'm going to explain my entire development process, as well as some of the mistakes I made along the way.

01
Project "Fast FPS"
By way of introduction, the aim of the basic project was to create a very simple fast FPS with no particular mechanics, but with a very specific focus: "Game Feel".
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No enemies, no shooting, just a map, wander around, complete a very simple objective and voila! There's nothing like mixing Game Feel, movement and LD.
02
Intentions
The original intention was to make the game enjoyable just by jumping from house to house and discovering the map.
We needed a simple objective, to collect all the collectibles in a given time, and this allowed us to create a custom map where the player could wander around, replaying and optimizing his path as he went along.

03

Errors & Iteration
In the first version of the map, the constraints were: "peaceful port village", "small village". We wanted to do some plateforming, so I started by creating a level with a lot of verticality.
I quickly blockout the map by adding large structures such as cranes. By the middle of the project, we'd lost the essence of the constraints and had to redo a large part of the map entirely. And here's the final map in top view.
04
Finally
In the end, the project turned out very well, and we managed to do everything we wanted. We were a small team of 1 game designer, 1 level designer and 2 artists, and we completed the project in less than a week. We're pretty proud of the result!